Intelligent Agent Implementation: Comparison of Search Strategies in Pokémon Unite.

Authors

  • Valentín Fontana Facultad Regional Santa Fe, Universidad Tecnológica Nacional - Argentina
  • Tomás Assenza Facultad Regional Santa Fe, Universidad Tecnológica Nacional - Argentina
  • Benjamín Adam Facultad Regional Santa Fe, Universidad Tecnológica Nacional - Argentina

Keywords:

Artificial intelligence, Agent, Search algorithms

Abstract

In the context of a practical assignment for the "Artificial Intelligence" course, an intelligent agent was developed capable of playing a simplified version of "Pokémon Unite", where the agent navigates a map to defeat opposing pokémons, reach the "master Pokémon," and defeat it to win. The FAIA framework was used to implement the agent, and a graphical user interface was created
using FXGL and JavaFX to visualize the game. This paper provides a detailed description of the solution, including the representation of the game scenario, the definition of the agent's state and goal, how the agent obtains its perceptions, and the actions that it can perform. Finally, the agent's performance was evaluated using different search strategies such as BFS and Greedy in various controlled scenarios, recording the agent's final energy after achieving the objective.

Downloads

Metrics

Visualizaciones del PDF
35
Oct 19 '24Oct 22 '24Oct 25 '24Oct 28 '24Oct 31 '24Nov 01 '24Nov 04 '24Nov 07 '24Nov 10 '24Nov 13 '24Nov 16 '244.0
|

Published

2024-10-18

How to Cite

Fontana, V., Assenza, T., & Adam, B. (2024). Intelligent Agent Implementation: Comparison of Search Strategies in Pokémon Unite. AJEA (Proceedings of UTN Academic Conferences and Events), (AJEA 38). Retrieved from https://rtyc.utn.edu.ar/index.php/ajea/article/view/1636

Conference Proceedings Volume

Section

Proceedings - Information and Computer Systems